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South of Midnight director says Xbox’s spending strategy was ‘unsustainable’

4 min read Editorial

South of Midnight creative director David Sears has made a candid confession that may surprise fans: if he were in charge of Xbox’s budget decisions, he ‘probably’ wouldn’t have approved funding for the game he helped bring to life.

In an interview with MinnMax’s Ben Hanson, Sears went further than most studio heads probably ever will, openly questioning whether the project made financial sense under Microsoft’s old investment model. The comments now link him to a growing pattern of developers publicly reflecting on the sustainability of Xbox’s spending spree.

The admission: ‘I probably wouldn’t have funded it myself’

The exchange got pointed quickly. When Hanson pressed Sears on the topic, he asked directly: ‘You would not have funded it yourself? If you were actually running Xbox, you would have been like, “No, turn off that tap much quicker?”‘

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Sears didn’t dodge. ‘Yeah, probably,’ he replied.

The creative director said he flagged the risk back when the studio was getting funded. ‘I literally told people, I was like, yeah, this is, wow, this could be terrible, because somebody is going to say one day, you know, the money tap, it was like, we’re closing those floodgates, and that’s going to have really traumatic results downstream,’ he recalled.

South of Midnight’s creative freedom came at a cost

Sears was careful not to paint Microsoft as the villain. Earlier in the same interview, he praised the support Compulsion Games received during development, saying ‘Microsoft encouraged everything.’ He described the creative freedom the studio enjoyed while making the action-adventure title set in the American South.

But he was equally honest about the bigger picture. ‘Would I have turned off, you know, someone else’s money flow before South of Midnight? Yeah, cuz I’m not completely selfless,’ he said. ‘But, you know, it just seems like in hindsight at least, it was unsustainable. So, of course, it was going to have a, you know, shocking outcome.’

The tension here is real. Phil Spencer’s vision for Xbox was, on paper, a dream for developers: let studios make the games they wanted without heavy interference. In practice, that model ran into the math of modern game development, where bloated budgets and multi-year timelines make endless spending hard to sustain.

Some have pointed back to the Xbox 360 era, when titles were often made on smaller budgets within a year or two. Given that Xbox has now been around for 25 years and that shipping a major game can span five-plus years, it’s hard to see how the old approach could keep going indefinitely.

A pattern of candid admissions

Sears isn’t the first Xbox-linked developer to voice these doubts. Double Fine—the studio behind Psychonauts—recently said something similar, though in a more tongue-in-cheek fashion. Taken together, the comments suggest that even people inside the bubble understood the spending was running ahead of reality.

What makes Sears’ remarks stand out is how unguarded he was. Studio leaders rarely admit publicly that their own games might not have been worth the investment, especially when the studio did get to make the project. It’s the kind of blunt self-awareness that’s unusual in an industry built on promotion.

What this means for you

For players, the takeaway is less about any single game and more about what it signals for Xbox’s future. If Microsoft’s era of relatively unchecked studio spending is winding down, expect a tighter, more selective investment model going forward. That could mean fewer greenlit projects, more focus on proven franchises, and studios being asked to justify budgets more rigorously.

It also raises practical questions about the games you already own or plan to buy. When a publisher pulls back on spending, live-service support, sequels, and expansions for smaller titles can get cut short. South of Midnight itself is a case study in how a well-supported game can still become a casualty of a shifting strategy.

On the flip side, a more disciplined approach might mean Microsoft leans harder into titles with clearer commercial appeal, which could translate to more reliably supported games on Game Pass and Xbox consoles.

What to do

If you’re a fan of Compulsion Games or the South of Midnight universe, there’s nothing to action right now—the game remains available as it was released. But it’s worth keeping an eye on how Microsoft frames its first-party strategy in upcoming announcements, since Sears’ comments land against a backdrop of industry-wide consolidation and cost-cutting.

For now, the comments serve as a rare behind-the-scenes look at how developers weigh creative passion against business reality—and how even the people making the games can be unsure whether the money was well spent.

What do you think—were Sears’ remarks a shock, or did you expect them? Share your thoughts in the comments.

Source: Latest from Windows Central

Over to you: Were David Sears’ comments a shock, or did you expect even more studios to question Xbox’s spending?

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Windows & Microsoft news editor at 9to5Windows. Covering everything from Windows 11 builds to enterprise updates.