Over the weekend, Hideo Kojima broke his public silence on the Physint saga, giving interviews to The Washington Post and IGN about what happened behind the scenes. The legendary game designer used the opportunity to answer internet speculation about Sony’s split, and in the process hinted at the advanced technology Microsoft is now handing Kojima Productions.
The Sony cancellation reportedly came over a Zoom call
The Washington Post interview revealed something that caught everyone off guard: Sony apparently tried to cancel Physint with Kojima on a Zoom call. Kojima said he was surprised by the decision and left scrambling to figure out his studio’s next move.
“I didn’t have any anger or sadness. I was just thinking, ‘What should I do?’ It’s a big problem for us, and I couldn’t tell staff at the time,” Kojima said, according to the Washington Post piece dated 9/20/2026.
That quote paints a stark picture of a studio caught flat-footed. Instead of a clean business conversation, the lead Xbox Series X|S title was nearly pulled from the schedule mid-call, leaving Kojima to work out the fallout without a clean answer to give his own staff.
Kojima’s formal statement on Hideo Kojima Physint
Kojima didn’t just talk to press. His studio released an official statement, also posted on Kojima Productions’ X account (@KojiPro2015_EN), pushing back against the online speculation that has grown around the split.
The statement, dated 9/20/2026, took aim at a handful of claims circulating online: that Microsoft had squeezed Sony out of the deal, that the DEATH STRANDING franchise had underperformed commercially, and that Physint’s production planning and investment were shaky. Kojima noted none of these claims came from an official or on-the-record source, and encouraged readers to take them with a dose of skepticism.
He also moved to reassure fans. Kojima Productions, he said, is in a healthy and profitable state. Development on Physint is progressing with Xbox backing, and the studio’s relationship with PlayStation remains strong.
The Xbox tech and the Doc Brown comment
The IGN interview is where Kojima let a little more slip. He described the technology Microsoft has shared since partnering on Physint as extensive, and he did it with a Back to the Future joke.
“There are so many Doc Browns from Back to the Future here!” Kojima joked, pointing to the depth of tech support Microsoft has provided. He said he’s eager to get to grips with the new tools and figure out what engine he’ll ultimately use for Physint.
That last point is worth flagging: as of the interview, Kojima had not yet decided on the engine for the stealth-action game. So there’s still a live story to follow on how Physint will actually be built, and which Xbox hardware it will target.

OD and the broader picture
Physint isn’t the only Kojima Productions title on Xbox. The studio’s other upcoming game, OD, has also been in the news — reportedly surviving Microsoft’s “big reset,” a rolling purge of underperforming titles that reportedly reshuffled development priorities across Xbox studios.
That context matters. If OD made it through a reset that reportedly killed other projects, it suggests Microsoft is actively investing in Kojima Productions’ Xbox lineup. It also frames the Sony split not as a casualty, but as a calculated pivot toward a deeper Microsoft partnership.
What This Means for You
For the everyday gamer, the Physint drama is mostly background noise. But there are two things worth keeping an eye on.
First, the engine decision is still unresolved. Until Microsoft and Kojima settle on a build technology, you can expect more speculation about performance, visuals, and which Xbox hardware the game will target. If you’re planning a purchase, that decision will shape how the game runs on your machine.
Second, the OD status is a live indicator of Microsoft’s willingness to bank on Kojima Productions. If OD continues to develop, it reinforces the picture Kojima painted: this is a long-term partnership, not a damage-limitation exercise.
How to Follow Physint’s Development
We’re keeping a close eye on Physint, and we’ll report on every update — including the engine decision, any release timeline, and OD’s status. For now, the official word comes from Kojima Productions’ X account and the studio’s press interviews.
One practical note: until Microsoft and Kojima confirm an engine, treat any “leaked” specs with caution. The studio itself asked readers to take online speculation with a dose of skepticism, and the same caution applies to rumors about release dates.
Deal of the moment: Surfshark VPN is 86% off right now if you want to keep an eye on Physint’s updates without the noise.
Source: Latest from Windows Central
Over to you: Do you trust Kojima’s ‘healthy and profitable’ reassurance, or is Physint still a work in progress?



