News

Gears of War: E-Day developers say they’re ‘proud’ to be an Xbox exclusive

4 min read Editorial

The developers behind Gears of War: E-Day are speaking out about the game’s platform strategy, and they aren’t hiding how they feel about being an Xbox console exclusive.

In a recent interview, gaming journalist Destin Legarie sat down with the team at The Coalition to discuss behind-the-scenes development, story choices, and how the studio handles the weight of audience expectations. One question cut straight to the heart of the matter: how do the developers feel about Gears of War: E-Day being an Xbox exclusive?

Their answer was emphatic.

Advertisement

A legacy woven into Xbox’s DNA

According to the interview, the team said they felt “proud” to stand alongside Xbox’s biggest pillar titles. The Coalition framed the franchise as inseparable from the console maker’s identity.

“We feel great that they feel great because Gears is like part of Xbox’s DNA. It’s woven into it. And at The Coalition, we feel honored to have Gears and be the ones bringing that legacy forward,” the developers said.

The studio also acknowledged that Xbox carries deep meaning for a large base of players, and expressed pride in taking on the console-exclusive role once again with this prequel.

For context, The Coalition is the studio that took over the Gears of War series from original creator Epic Games. It is responsible for the modern entries in the franchise, and Gears of War: E-Day serves as a prequel that explores the origin of the war between the COGs and the Locust horde at the center of the series.

From an editorial standpoint, these comments fit a pattern. Microsoft has spent years positioning its first-party studios as custodians of beloved franchises, and The Coalition’s language here mirrors how the company talks about its own lineup.

Close-up of a game developer's hands on a keyboard and controller at a dimly lit studio desk, multiple monitors showing
The Coalition team discusses bringing the Gears of War legacy forward to new players.

Not full exclusivity — the Steam tradition

There is an important caveat here. This isn’t the kind of hard exclusivity that locks a game to a single platform. Gears of War: E-Day remains available on Steam for PC, continuing a pattern Xbox has followed for years.

Microsoft has long made its first-party releases playable on Windows PC, usually with Xbox Play Anywhere support. That means your purchase and progress carry across Xbox consoles and Windows PC, so PC players aren’t locked out even though the game is positioned as an Xbox console exclusive.

This dual approach reflects Microsoft’s broader strategy under Xbox boss Phil Spencer, who has publicly moved away from the traditional “console wars” exclusivity model. The idea is to reach as many players as possible while still using flagship titles to reinforce the Xbox brand.

Steam success ahead of launch

The early-access numbers back up the game’s popularity. As of the interview, Gears of War: E-Day had reached its highest franchise concurrency figures on Steam, peaking at around 20,000 users playing simultaneously.

It also became the top-selling game on Steam in the United States, ahead of its official launch. That is a strong signal for a title still heading toward its release window, and it suggests steady demand well before the game fully opens up.

For players weighing whether to commit, the game is also available on both Xbox Game Pass and PC Game Pass, where many will likely choose a subscription over a direct purchase.

What this means for you

Exclusivity remains a genuinely debated topic among gamers. On one hand, platform-exclusive games give Xbox a distinct identity and give players a reason to choose its hardware. On the other, many players resent being forced to commit to a single console family — especially as hardware prices keep climbing.

The interview itself doesn’t reveal whether this exclusivity strategy will pay off financially. Only time will tell when the game leaves early access and opens up to the general public.

For now, the practical takeaway is simple: if you want to play Gears of War: E-Day, you have multiple routes into it, whether you own an Xbox or a gaming PC. And unlike some exclusives that force a single-platform purchase, this one won’t.

Split-screen composition showing an Xbox console on one side and a Steam logo on a laptop screen on the other, connected
Gears of War: E-Day launches across Xbox and Steam, keeping Microsoft's cross-platform tradition.

How to get Gears of War E-Day

Gears of War: E-Day is scheduled to launch on October 6, 2026. It will be available across several platforms, all with Xbox Play Anywhere support:

  • Xbox Series X|S
  • Xbox Game Pass
  • PC Game Pass
  • Windows PC

The standard edition is priced at $69.00. Given the widespread availability on Game Pass, many players will likely opt for a subscription rather than buying outright.

If you’re planning to play on launch day, the early-access Steam numbers suggest you may want to reserve your spot — the game has already drawn strong interest ahead of its full release.

Source: Latest from Windows Central

Over to you: With the game landing on both Xbox and Steam, would you still buy an Xbox Series X|S specifically to play Gears of War: E-Day, or would you just jump on Game Pass?

Advertisement
Share:
Editorial
Written by
Editorial

Windows & Microsoft news editor at 9to5Windows. Covering everything from Windows 11 builds to enterprise updates.

Advertisement