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Defold Xbox support is here — the free engine now backs all three consoles

4 min read Editorial

Xbox just added another free game engine to its development lineup, and this one carries a bit of family history. According to a Defold Foundation announcement, Defold Xbox support is now available, bringing the engine’s console reach to all three major platforms at once.

Here’s what you need to know about the update, where the engine came from, and what it means for developers and players alike.

What is Defold, and where did it come from?

Defold is a game engine that was originally created by King, the studio best known for crafting Candy Crush Saga. That connection is now something of a family affair, since King is owned by Microsoft — the same company behind Xbox.

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The engine got its start in the mobile space, doing heavy lifting on hit casual titles like Blossom Blast Saga. Over the years, though, it has matured into a solid choice for indie developers looking for something lightweight and flexible.

In 2020, King released Defold as open source, handing the project over to the independent Defold Foundation. That transition helped the engine broaden its audience beyond King’s own mobile games.

Before now, Defold already supported Nintendo Switch and PlayStation consoles. The Xbox addition rounds out its console capabilities, meaning the engine can now target every major platform.

What exactly does the Xbox support include?

The short version: Xbox support shipped in Defold 1.14.0, and it’s provided free of charge to approved developers. That’s the headline detail straight from the engine’s creators.

Once you have access, you get an Xbox extension packed with the platform integrations developers actually need. That includes things like user management and game saves, plus the tools and workflows required to build and test Xbox games end to end.

In practical terms, this closes a long gap. The engine has existed since 2008, so many developers have been waiting over a decade for official Xbox backing.

A close-up of hands typing on a backlit keyboard with lines of code on screen and a small pixel-art game sprite, warm de
Indie developers can build and test Xbox games directly inside Defold 1.14.0.

Why did it take so long?

When someone on X (formerly Twitter), @Danielon5538, asked why the Xbox support took so long to arrive, the Defold Foundation gave a candid answer.

The foundation said it developed the Xbox support alongside its ongoing work on Defold, funding the effort with the Foundation’s own savings. It emphasized that Defold is free and that all of its console ports — including this new Xbox one — are completely free for approved developers.

The foundation noted it sustains development through partnerships and community donations, and wrapped up by saying, “It took some time and sweat, but we’re happy to finally make it available!”

How to get Defold Xbox support

There’s a gate before you can start building. Developers must first be approved for Xbox console development through programs like ID@Xbox before they can access the Xbox-specific resources.

ID@Xbox is Microsoft’s program for independent developers, letting smaller studios publish on Xbox without the traditional publisher gatekeeping. Once you’re approved through it, you can request access to the Xbox extension inside Defold.

So the path is straightforward: get ID@Xbox approved, then request the Xbox extension in the engine.

An isometric illustration of three console-controller silhouettes connected by glowing lines to a central game-engine ic
Defold now targets Nintendo Switch, PlayStation, and Xbox from a single engine.

What This Means for You

For indie developers who already love Defold, this removes a real barrier. If you’ve been building mobile or Switch games and always wanted to bring them to Xbox, you no longer need to switch engines or chase a separate toolchain.

For Xbox, it fits a broader push to make development as frictionless as possible across whatever engines people already use. Lowering barriers in any way possible is one of the platform’s best shots at pulling in more developers.

For players, the upside is indirect but real: more engines backing Xbox means more games, including from smaller studios that lean on free, lightweight tools.

Source: Latest from Windows Central

Over to you: Do you already use Defold for your own projects, or would the new Xbox support make you consider it?

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Windows & Microsoft news editor at 9to5Windows. Covering everything from Windows 11 builds to enterprise updates.

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