Sony announced earlier this week that it will cease production of physical PlayStation games starting in 2028. The move has ignited a firestorm across social media, drawing sharp criticism from gamers concerned about digital ownership and game preservation. Now, the backlash has expanded beyond the gaming community, with major brands joining the conversation through satire.
Fast food giants join the mockery
The most prominent reactions have come from unexpected quarters, specifically the fast-food industry. Domino’s Pizza took to X (formerly Twitter) to mock Sony’s strategy by announcing it would stop producing physical pizzas. The brand joked that consumers could instead download “delicious pizza codes” and enjoy the meal through the power of imagination.
KFC followed suit on its Spanish X account with a similar stunt. The company posted a fake breaking news alert stating it would discontinue physical food formats, claiming products would only be available via its app in “fake PNG format.” These posts highlight the absurdity many feel regarding the shift away from tangible goods.

Tech companies flip the script
Cybersecurity and privacy firms also weighed in with ironic announcements. ProtonVPN joked that it would transition its services to entirely physical formats by April 1, 2027. The post claimed employees would visit customers for tech support and mail encrypted letters, reversing the digital-first model of modern internet security.
Malwarebytes offered a similarly humorous take, announcing it would send staff members in ‘M’ suits to escort customers to doctor appointments to keep them “clean of viruses.” The firm also joked about microwaving fish in offices where data leaks occur. These responses underscore the community’s frustration with Sony’s direction.
Industry partners express genuine concern
Not all reactions were satirical. GameFly, an online rental retailer, voiced clear disappointment in Sony’s decision. The company emphasized its commitment to physical media, stating it will continue renting games and movies “until they pry the discs from our soft, moisturized hands.” This highlights the ongoing demand for tangible entertainment options.
Collector-focused retailer iam8bit also criticized the move, noting that physical games are vital for preservation and consumer choice. The brand reaffirmed its support for ownership models that allow players to keep their purchases permanently. These statements reflect a broader industry worry about the long-term accessibility of video game history.

What this means for you
For Windows and PC gamers, this debate mirrors ongoing discussions about digital-only storefronts versus physical ownership. While platforms like Steam dominate the market, services like GOG offer DRM-free options that align with the preservation values cited by critics of Sony’s plan. The backlash suggests a significant portion of the gaming community still values the ability to own, trade, and archive their libraries physically.
Sony has not indicated any plans to reverse the 2028 timeline despite the volume of criticism. As more brands and consumers weigh in, it remains unclear whether this pressure will influence future hardware strategies or if the industry will fully embrace a digital-only future.
Source: Windows Central
Over to you: Do you prefer owning physical copies of games for preservation, or are you fully comfortable with digital-only libraries?
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